
In this post, I told that I challenged myself : Doing a pong game in an hour. The game was more or less functionnal but it was impossible to play with it. So, I spend a little bit of my time the next day to finish the program. It lacked a pause système and a start screen, and especially the scoring.
For this game, I use approximatly two hours and half, either a overflow of one hour and half from the challenge. It’s correct enought for me, because, even it’s written in C# (which I don’t know very well), I must pass throw compilation times.
Of course, I could go further by adding difficulties such as obstacles which appear with the game progression, I could add more graphical effects and sounds, I could create better graphics, I could add basics network (for a Pong?) but it’s not the goal of the exercice.
Here the final render in video. I hope you will enjoy it :
Here’s the binary files for Windows. For Linux and MacOS users, you have to recompile sources using Xamarin Studio. You’ll find the project sources on my GitHub repos.